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AI Insights · Timothy · April 2023

Top 5 Hypercasual Games Performance on Unified Platform in Middle East Q1 2023

Analyzing the performance of the top 5 hypercasual games in the Middle East for Q1 2023, including downloads, revenue, and active users.

Top 5 Hypercasual Games Performance on Unified Platform in Middle East Q1 2023

In the first quarter of 2023, the top 5 hypercasual games in the Middle East displayed varied performance across downloads, revenue, and active users. Here's a detailed look at their trends:

Makeup Artist: Makeup Games saw its weekly revenue peak at around $2.7K in late December 2022, followed by a gradual decline, ending the quarter at approximately $1.4K. Weekly downloads initially surged to over 11K but dropped significantly to around 2.6K by the end of March 2023. Active users also decreased from 32.2K to about 19K over the quarter.

Bus Simulator : Ultimate experienced a steady revenue stream, peaking at $2.2K in early February and closing the quarter at about $2K. Downloads were relatively stable, with a high of 17.8K in early February and ending at 15.3K in late March. Active users showed strong engagement, peaking at 73.3K in early February before stabilizing around 64.4K at the quarter's end.

Racing in Car 2021 maintained consistent weekly downloads, starting from 7.1K in late December and peaking at about 11.9K in late March. Revenue saw a peak of $1.2K in early February, with a notable dip to $0.5K in early March, ending the quarter at around $1.1K. Active users remained steady, fluctuating around 51.5K to 55.2K throughout the quarter.

Ice Cream Inc. demonstrated strong download numbers, starting at 31.8K and peaking at 33K in early January before ending the quarter at around 32.3K. Revenue saw a consistent increase, peaking at approximately $1.1K in late March. Active users remained robust, averaging around 160K throughout the quarter, peaking at 169.9K in late March.

Makeover Studio: Makeup Games had fluctuating weekly downloads, starting at 22.1K and ending at 8.1K. Revenue remained relatively stable, peaking at $1K in early January and closing the quarter at about $850. Active users started at 189.3K and saw a gradual decrease to 117K by the end of March.

These insights highlight the dynamic nature of the hypercasual gaming market in the Middle East. For a more comprehensive analysis, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2023